ManMelter 3600ZX – Unreal Engine 5

My personal 3D model of the ManMelter 3600ZX raygun- originally designed by Greg Broadmore for the Dr. Grordbort's universe.

Running in real-time using Unreal Engine 5, this raygun has only 6970 triangles with a 2k texture map for each PBR material pass.

6930 triangles – 2k PBR texture maps created in Substance Painter