CHORUS – Environment and Cinematic Lighting

This video is a collection of my real-time lighting work for the Playstation 5 game, CHORUS.

Since I was the sole Lighting Artist on the team, the following scenes are lit entirely by myself. ©2020 and published by Koch Media GmbH.

Real-time foogage using Unreal Engine 4.26

Real-time Cinematic Lighting Breakdown

Real-time lighting breakdown in Unreal Engine 4.26 of Nara – the female protagonist hero in CHORUS.

I used this lighting demostration to help establish best practices for lighting cinematics seen in Chorus. This 3D model was created by other character artists at Deep Silver FISHLABS.

Breakdown:

KEY – FILL – RIM – BACK – EYE CATCH – POST

Real-time foogage in Unreal Engine 4.26